![]() For instance, the introduction of mounts is a notable addition. Spelunky 2 makes iterative changes that might not grab headlines, but do add to the gameplay experience, especially collectively, and especially as you play more and more. That doesn’t mean there aren’t any new elements whatsoever. "Death comes quickly in Spelunky 2, and it comes very, very often, but as is the case with most roguelikes, each death is also a learning moment." It’s good that the foundation of the game as as strong as it was in the first game- but since it doesn’t shake things up too much, it’s also largely similar. All of this is, of course, par for the course for anyone who’s played Spelunky, and that core formula hasn’t changed in the sequel. Enemies themselves also exhibit a lot of variety, and force you to change how you approach any given situation on a near-constant basis. Your whip still doesn’t have a lot of reach, which means there’s always a risk-reward element to taking on enemies. That tile that shoots arrows might have surprised you at first, but going forward, you’ll always know to either avoid it, or throw something in front of it to trigger the trap before heading down yourself. Death comes quickly in Spelunky 2, and it comes very, very often, but as is the case with most roguelikes, each death is also a learning moment. You never know what trap you might trigger, where an enemy might pop out to surprise you, what treasure you might be missing out on. While movement in Spelunky 2 is fast (by default, your character now runs, while walking is delegated to holding down a button), it is imperative to survey your surroundings and proceed with caution. You dive down into caves filled with deadly booby traps and a variety of dangerous enemies, equipped with nothing but a whip, limited health, and a small number of bombs and ropes to help you descend deeper, all the while collecting treasure with which you can buy more weapons and items. ![]() The core of the experience will be familiar to anyone who’s played Spelunky before. In Spelunky 2, you play as Ana, the daughter of the first game’s protagonist. It’s not surprising, then, that with its sequel, developers Mossmouth have taken an iterative approach rather than trying to reinvent the wheel." " Spelunky was lightning in a bottle, and it’s a game that players are obsessively pouring hours upon hours of their lives into to this day. ![]() ![]() At the same time though, the lack of ambition feels a little disappointing, especially because the changes Spelunky 2 does make are some of its best elements, and I can’t shake the feeling that more of that would have elevated this great game into an even better one. On one hand, Spelunky 2 offers the same tight platforming and addictive gameplay that its predecessor did, and by not trying to rewrite any of its most fundamental rules, it ensures that if you liked the first game, there’s no way you won’t enjoy the second. It’s not surprising, then, that with its sequel, developers Mossmouth have taken an iterative approach rather than trying to reinvent the wheel. It was lightning in a bottle, and it’s a game that players are obsessively pouring hours upon hours of their lives into to this day. Spelunky is one of the most beloved and influential roguelike games of all time.
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